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Tell gameplay: a wild TIDEWISP winding up an attack with a type glyph above it, three element pips along the bottom Actual gameplay
Strategy Reaction battles Short battles

Tell

Read the wind-up

The battle plays out on its own, and you only step in when it counts. Every enemy attack shows its element for about half a second before it lands. Tap the element that beats it and your Kinmon jumps in, takes far less damage, and charges the capture meter.

Play now Runs in your browser · no install · works on phones

How to play

  1. 1Watch. The battle resolves on its own, as Kinfold's does.
  2. 2When the enemy winds up, a coloured glyph appears and a ring closes, that is your window.
  3. 3Tap the element that beats it. Ember beats Verdant, Verdant beats Tide, Tide beats Ember.
  4. 4A grey glyph means Radiant or Umbral: there is no answer to that one, which is the type chart teaching itself.