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Overwind gameplay: a catapult with its arm cocked back, a heap of fallen lads banked against a castle wall, and one lad standing on the battlement Actual gameplay
Strategy First 3D game 30–60s sieges

Overwind

The machine is the mistake

Hold to wind the windlass. The ratchet clicks faster, the rope creaks, and the frame starts to lift at the front. Drag while you hold to swing the turntable and set the arc, then let go and a ragdoll goes over the wall, or into it. Wind too far and the rope snaps: the arm flails, the crew scatter, and your lad is dumped three metres in front of the machine, where he stands up and looks at you.

Play now Runs in your browser · no install · works on phones · needs WebGL

How to play

  1. 1Hold anywhere to wind. Drag while holding to swing the turntable and set the arc.
  2. 2Release to fire. More tension throws further, and widens the ellipse of where it might actually land.
  3. 3Wind into the red and the rope snaps. You are not damaged, you are embarrassed.
  4. 4Lads who fall short heap up at the foot of the wall. That heap is solid ground, and it is how the next one gets over.

What's in it